User Experience (UX) design is a course that includes several various techniques that include human-computer interactions, usability, and visual and interaction design. Through this course, you will be able to improve the satisfaction and loyalty of a customer by allowing them to interact with your product. In this course, you will know the four-step user design cycle. You will, later on, be able to differentiate the different sets of techniques. These techniques are used in a standard manner that allows you to use the data you use in your way.
USER EXPERIENCE (UX) TRAINING
Instructor
admin
- Description
- Curriculum
- FAQ
- Reviews
Prerequisites
- This course has no prior requirements for you to attend.
What will you gain after this course
- You will know how to create different strategies for user experience to fulfil the business’s and customer’s needs.
- You will learn the benefits and dangers of UX design and how to use UX in your business.
- You will have understood the key benefits of any content strategy for a business to run smoothly.
Jobs you can get
with a User Experience (UX) Training
- Product Manager
- Software Developer
- UX Designer
- Business Analyst
- Systems Engineer (Computer Networking / IT)

Select your preferred training delivery mode
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Initiation into Design
<ul>
<li> Introduction of UX & UI (process and skills)</li>
<li> Super powers of UXer</li>
<li> Affordance, signifiers and metaphors</li>
<li> Cognitive biases</li>
<li> Product strategy and revenue models</li>
<li> B2B vs B2C apps</li>
</ul>
<li> Introduction of UX & UI (process and skills)</li>
<li> Super powers of UXer</li>
<li> Affordance, signifiers and metaphors</li>
<li> Cognitive biases</li>
<li> Product strategy and revenue models</li>
<li> B2B vs B2C apps</li>
</ul>
Beginning of the Quest
<ul>
<li> Stakeholder interview</li>
<li> Design strategy</li>
<li> Competitor analysis</li>
<li> Contextual inquiry</li>
<li> Quantitative survey</li>
<li> Documentation</li>
</ul>
<li> Stakeholder interview</li>
<li> Design strategy</li>
<li> Competitor analysis</li>
<li> Contextual inquiry</li>
<li> Quantitative survey</li>
<li> Documentation</li>
</ul>
Laying Out the Plan
<ul>
<li> How to nudge</li>
<li> Cognitive load, mental model and decision making</li>
<li> Navigation and hierarchy creation</li>
<li> Card sorting and user flow</li>
<li> IA creation</li>
</ul>
<li> How to nudge</li>
<li> Cognitive load, mental model and decision making</li>
<li> Navigation and hierarchy creation</li>
<li> Card sorting and user flow</li>
<li> IA creation</li>
</ul>
Honing the Tools
<ul>
<li> Platform guidelines</li>
<li> User interface basics</li>
<li> CRUD functions</li>
<li> Wireframing</li>
<li> Formative usability testing</li>
</ul>
<li> Platform guidelines</li>
<li> User interface basics</li>
<li> CRUD functions</li>
<li> Wireframing</li>
<li> Formative usability testing</li>
</ul>
Complete Guide to Figma
<ul>
<li> How to use Figma on the web and desktop</li>
<li> Understanding components and variants</li>
<li> Learning responsive design</li>
<li> Creating stylesheet for Hand-Off</li>
<li> Prototyping</li>
</ul>
<li> How to use Figma on the web and desktop</li>
<li> Understanding components and variants</li>
<li> Learning responsive design</li>
<li> Creating stylesheet for Hand-Off</li>
<li> Prototyping</li>
</ul>
iOS and Review
<ul>
<li> Understanding HIG</li>
<li> Understanding interface</li>
<li> Various Sections of iOS</li>
<li> Creating wireframes with iOS guidelines</li>
<li> Using the UI kit</li>
</ul>
<li> Understanding HIG</li>
<li> Understanding interface</li>
<li> Various Sections of iOS</li>
<li> Creating wireframes with iOS guidelines</li>
<li> Using the UI kit</li>
</ul>
Colour Theory and Typography
<ul>
<li> Understanding the usage of colours on UI</li>
<li> Typography</li>
<li> Resources for colours and typography</li>
<li> Finding inspirations for iOS screens</li>
<li> Setting a visual design strategy</li>
</ul>
<li> Understanding the usage of colours on UI</li>
<li> Typography</li>
<li> Resources for colours and typography</li>
<li> Finding inspirations for iOS screens</li>
<li> Setting a visual design strategy</li>
</ul>
Prototyping and Practice
<ul>
<li> Converting the wireframes into visual design</li>
<li> Interactions and micro-interactions</li>
<li> Assets and style guides</li>
<li> Sharing for development overview</li>
</ul>
<li> Converting the wireframes into visual design</li>
<li> Interactions and micro-interactions</li>
<li> Assets and style guides</li>
<li> Sharing for development overview</li>
</ul>
Android and Review
<ul>
<li> Introduction to material design</li>
<li> Understanding various sections of a screen</li>
<li> Sharing for development overview</li>
<li> Reviewing the entire progress</li>
</ul>
<li> Introduction to material design</li>
<li> Understanding various sections of a screen</li>
<li> Sharing for development overview</li>
<li> Reviewing the entire progress</li>
</ul>
Website and Review
<ul>
<li> Static and dynamic</li>
<li> Responsive and adaptive</li>
<li> Making a responsive website</li>
<li> Final review of all the designs</li>
</ul>
<li> Static and dynamic</li>
<li> Responsive and adaptive</li>
<li> Making a responsive website</li>
<li> Final review of all the designs</li>
</ul>
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